Unity urp shader graph
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ShaderLab 50. youtube. Creating shaders that scale in complexity based on various conditions. 1 [DOWNLOAD HERE], Unity 2020. Feb 5, 2018 · Hello recently I started a new project to learn about URP. Oct 26, 2019 · This blur shader works like a charm and fit my environment by using shader graph. This is still the case, URP shaders all have an "Meta" pass used for GI/Baking. How can i get the current ambient light if it is generated by the skybox ? 我也是个广东人,所以我们是老乡. Create a new asset by selecting Assets > Create > Shader Graph > URP > Sprite Lit Shader Graph. This simple-to-understand technique takes multiple samples of the image at different UV coordinates and, depending on the alpha value of those samples, determines whether an outline or Creating shaders with features that behave differently on certain platforms. patreon. Apr 27, 2020 · Outlines are super easy to add in Shader Graph using its support for 2D graphs, even if they’re still labelled as “Experimental” in this version of Unity. Did you find this page useful? Jan 9, 2017 · UDN_5c806b49-d8a0-4f67-a296-c12c91aa7396. Create three Sample Texture 2D Nodes by right-clicking on the Shader Graph window and selecting Create Node, then search for and select This Shader uses the most computationally heavy shading model in the Universal Render Pipeline (URP). This tutorial is aimed at people who might have used Shader Graph or written shader code for the built-in render pipeline before, but are looking for an introduction to coding shaders in URP specifically. Gradient. Make the VFX Graph just spawn one single particle. hippocoder, Nov 9, 2019. 0 + Shader Graph + URP最近因為公司新專案開始導入 URP 製程,Shader部分整個大升級,部分傳統 Shader仍可以用,但將會以Shader Feb 7, 2021 · The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. 4%. Color. You must also drag the Asset into [Project Settings -> Quality Modify an existing Shader Graph. I am grabbing the main light of the scene in a custom HLSL shader, which works just fine, as I am getting its direction properly. May 21, 2024 · The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. so I found this very nice asset which I needed for my college project ( this one ). 0 (Built-in RP/URP/HDRP) This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. But if the alpha component of the "Heat Haze" sprite is 255, the distortion effect works badly, while if i decrease the alpha component the distortion effect is attenuated and applied well. Feb 4, 2020 · 9. Enable GPU Instancing. I apply it to a new material and the material displays the Shader correctly, but now I can't seem to upgrade the material to URP at all! It appears pink in scene. It basically pixelate everything in front the camera. A value of 1 means that exposure fully affects this part of the emission. Create a new URP Lit Shader Graph. Mar 20, 2014 · Assuming you are on URP, If this is what you are missing you should just read the article. D. Basic ShaderLab structure; URP unlit shader with color input; Drawing a texture; Visualizing normal vectors; Each example covers some extra information compared to the basic shader example. Aug 11, 2013 · 301. This gives you realistic graphics across hardware. May 24, 2019 · STEP-BY-STEP GUIDE. You can use Exposure Weight to determine how exposure affects emission. To any other newbies (like me) struggling to understand what Chaiker meant, here's a gif: You can then convert the Vector 1 to a property and rename it "speed". I'm still new to shaders and node based material editing and I struggled to find search results for shader graph time speed or shader graph blinking speed but came across this post Apr 5, 2020 · 16. Once you make the changes you need, you can save it and use Oct 10, 2011 · TL;DR: Unity graphics team, please document the shader part of the new URP. Read our full announcement for more information and let us know if you have any questions. If you have unlit graph you might need some keywords, this might be usefull for you . Mar 25, 2021 · Snow levels are a mainstay in videogame culture. Opaque object: Transparent object using this shader graph: Mar 20, 2019 · Feb 18, 2015. Only thing to remember is that Unity uses the second set for light-mapping so you will need to reserve it for that. 0 with Unity 2020. For that, the nodes have a world space and Absolute world space so you can toggle it (HDRP is camera relative). The only thing you can do is branch checking side, but it is not the same as cull mode. The Shader quality scales, depending on the platform, but keeps physically based rendering on all platforms. Unity Version. The ambient-node in Shadergraph returns the values for color and gradient, which i think i can combine into my custom lighting. In Converting custom shaders to URP, you’ll explore ways to perform on legacy shaders as part of the upgrading process. You can see there is output param ShadowAtten - this is shadow casted by other objects. Could anyone recommend a URP shader that allows each side of a double sided shader to display a different set of textures? For example, a black leather cloak with a purple silk under-lining? Perhaps there is one in the asset store? If not, does anyone know a (gulp) tutorial to make one that would be appropriate for Nov 7, 2013 · We are migrating the Unity Forums to Unity Discussions. Contribute to mousedoc/unity-shader-graph development by creating an account on GitHub. Go to Assets > Create > Shader Graph > URP and click Canvas URP basic unlit shader. Double-click the shader asset to open it in your code editor. 8%. E. The default URP shader does not lack any texture inputs. Create a plane. The only way around this would be to hand-write the shader, but it's complexity will explode. Hi! When sampling a texture in Shader Graph you are free to specify which UV set the sampler will use. Apr 5, 2021 · We are migrating the Unity Forums to Unity Discussions. To do this right-click in the Shader Graph window, and select Create Node. hlsl" and then I dug into the includes and finally found the "unity_SpecCube0_HDR" was defined in "UnityInput. I've done a lot of research online, and there are In this video I show how to create a scrolling texture shader using shader graph in Unity 3D. That's a Feb 1, 2021 · Unity Technologies. Apr 8, 2013 · So just changing the end node usually works. If you install a Scriptable Render Pipeline (SRP) such as the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP), Unity automatically installs Shader Graph in your project. Hi everyone, I'm very new to working on shaders, so thanks in advance for the help. 2, without any trickery. Hope that helps. EnableKeyword Jan 31, 2022 · The environment-tab in the lighting settings allows 3 types of environmental ambient light. Hi there, I have been following various tutorials and have been creating a shader using Shader Graph in Unity Version 2021. Select your Shader Graph, and then click "View Generated Shader" in the inspector to open the shader code in your text editor. Then go to Project settings -> Graphics and under Scriptable Render Pipeline Settings drag your Pipeline Asset into the slot. Shader Graph package versions on Unity Engine 2018. 7. With a dropdown up to 4 different UV maps of your mesh can be selected. Use the Output Particle Unlit Mesh Node. The Unlit shader has one as well, so I'm surprised to hear Shader Graph doesn't generate one. Jul 11, 2021 · I’m looking for a shader graph recreation of the default URP shaders in unity 2020. 2) New "Depth Write" option: But transparent objects ( using this shader graph) still won't be written to Depth. It looks like I can add a custom subtarget to shadergraph if I take the following steps: Embed the ShaderGraph and Universal Render Pipeline packages (required to be able to modify them). I'm trying to figure out how to get global variables to work within URP. Changed the Graphics project settings to a newly created URP asset. Apr 18, 2015 · 33. A Material Inspector window opens. If you are new to writing shaders using Unity's ShaderLab language, consider going through the sections in the order of appearance You must create a Fullscreen Shader Graph to create a custom post-processing effect. Create a custom asmdef in my project to house the custom target. Apr 2, 2021 · Unity Basics aims to teach you a little part of Unity in an easy-to-understand and clear format. The Shader Graph asset is then created in the asset window. It should just be transparent. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Most decals make use of this option. I found a new " Depth Write " option in URP Shader Graph. Set Size over Lifetime to create an animation effect. I thought there might be some stereo macro missing from the generated shader code. It is no longer a pink sphere, but a grey one. Recommended for individuals and small businesses. e. On July 12, the Unity Forums will become read-only. Jul 16, 2015 · Jul 16, 2015. 2. Output Contexts for meshes like Output Particle Quad offer the option to add a Shader Graph. If you’re talking about ambient occlusion, metallic, smoothness or the Jun 21, 2017 · Blitting a BuiltIn Unlit Shader Graph to a RenderTexture can work with the High Definition Render Pipeline since Unity 2021. 5f1, URP 12. In the Project window, go to the folder where you want to create your shader. Unleash your imagination with Unity’s powerful, artist-friendly solutions. Still not transparent though, but at least it's a step Jul 30, 2022 · 環境設置注意:Unity 2021. Aug 5, 2018 · Turn off fog in the Lighting/Environment settings. If there isn't one, go to Active Targets, click the Plus button, and select Universal. I called mine CustomAssembly. the video tutorial link is here. To work with an Getting started with Shader Graph. Unfortunately shader graph has its limitations and before I waste too much time into something that wont work anyways, is it possible to get such an effect with Jun 25, 2021 · It seems shader graph has updated itself to now have a few other blockers. Shader Graphを手っ取り早く始めたい方はURPを選んでUnityプロジェクトを作るのが早いです。 Shader Graphの大まかな流れ3手順 具体的なシェーダーの作成に入る前に、Shader Graphでシェーダーの作成から3Dオブジェクトに反映してディスプレイに表示するまでの流れを Jan 15, 2020 · When I set mi webgl graphics API to webgl1 shader is just gray but it works fine on webgl2. For Maps like Metallic oder Ambient Occlusion its seam easy to recreate this in Shader Graph, but for the Normal Map which haves 3 colors, how to get this working? Also for Detailmap (Albedo (as Gray), Normalmap and Jul 26, 2017 · Ruchir said: ↑. See details. Based on its type, Unity defines a Keyword in the graph, shader, and optionally, the Material Inspector. When you use a graph that targets multiple render pipelines, you must reimport the Shader Graph asset if you change the active render pipeline. To create a new VFX Graph in your project, follow the steps in the documentation. But I would like to know if it can enhance the performance in applying in mobile while keeping the same blurry effect? I'm testing the effect on iPhone 13 mini, and apply this blur shader with camera feed. It will become laggy when the blur amount is larger then 10. So if I wanted to start with a shader graph that is the same as "Simple Lit", is that the equivalent of creating a Shader using: Assets > Create > Shader > Universal Render Pipeline > Lit Shader Graph. I've tried setting a variable in the Shader Graph and then setting the reference name doing something like this: Code (CSharp): Shader. An introduction to Unity's Shader Graph. If you want a shader that renders to multiple targets you just have to write a custom vertex fragment shader, like you would have for the built in Exciting new features in Shader Graph in the 2021. 1 and later: The High Definition Render Pipeline (HDRP) The Universal Render Pipeline (URP) As of Unity version 2021. Hi, I have been trying to sample the shadow map from the shader graph using a custom node. Posts: 140. Then, you can just call Graphics. I am using URP 10. com/playlist?list=PLzDRvYVwl53tpvp6CP6e-Mrl6dmxs9u The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers. g. I tried to implement everything they say here, but it didn't work. Jun 21, 2015 · We are migrating the Unity Forums to Unity Discussions. One thing you can try doing is getting the Shader Graph's generated code and then seeing if you can make the necessary modifications through that. Enabling one of the following properties override the equivalent Lit Shader property on the surface of the Material. V. 1. You’ll get all the ingredients you need to: Create an x-ray-like image effect with renderer features; Build a toon and outline shader with Shader Graph; Create performant vegetation with GPU instancing; Add an ambient occlusion effect with renderer features For example, a Shader Graph asset with both URP and HDRP Targets will generate two subshaders. M. I want my shader to fade a model away (from bottom to top). At least as far as I know, it also works with URP, HDRP and the BuiltIn pipeline, on Windows. AFAICT, Shader Graph does not support Jul 7, 2020 · In this video, we'll take a look at how we can use the Shader Graph feature in Universal Render Pipeline, or URP for short, with Unity to create a water shad May 19, 2018 · 6. Similar settings exist for Shader Graph. Started making a PBR graph and everything seems okay. The same happens for any shader created with Shader Graph which is why I started impementing it in HLSL in the first place. Zoom out in the Editor and see the issue. Create a new Shader Graph. Scale it uniformly 100 units. I have already created a water shader, but am struggling to find a tutorial that covers a simple planar reflection, so at the moment I have the classic flipped geometry under the water to achieve a similar effect. This sample project with Shader Graphs and Sub Graphs can be downloaded here: [DOWNLOAD HERE], Unity 2020. For PBS, use the Lit Shader. I intend to use this on a building model, and when the player mouse hovers over the building, the building fades away to reveal a floorplan. Feb 25, 2021 · This sample project with Shader Graphs and Sub Graphs can be downloaded here: [DOWNLOAD HERE], Unity 2020. EnableKeyword("_BLENDMODE_ALPHA"); transparentMat. Problem is the URP shader I found did make sprites cast shadows, but all the lighting was off, and messing with the X rotation on the Jun 4, 2021 · First I checked the Lit shader of URP since my project is using URP, and I found the "unity_SpecCube0_HDR" was used in the "GlobalIllumination. 0 or earlier, it automatically upgrades the selection to Absolute World. If you want to read more about parallax occlusion mapping, this link is helpful. Shader Graphを手っ取り早く始めたい方はURPを選んでUnityプロジェクトを作るのが早いです。 Shader Graphの大まかな流れ3手順 具体的なシェーダーの作成に入る前に、Shader Graphでシェーダーの作成から3Dオブジェクトに反映してディスプレイに表示するまでの流れを Nov 6, 2009 · We are migrating the Unity Forums to Unity Discussions. If you want a super basic code shader that works with URP skyboxes, here's a sample to use as a starting point: Feb 1, 2013 · URP is designed to work on a broad range of hardware, including mobile. alan-lawrance said: ↑. Add depth to your next project with Reconstructed Lit Shader from Project G. In Graph Settings, select the Universal Target. Shader graph is great, but manual shader programming is still a thing, especially for complex shaders, especially on old mobile platforms (where each shader instruction counts, and we all know that the majority of mobile players have a really outdated hardware). Create a new Shader Graph in your Project. Unity可编程渲染管线. To select and use this Shader: In your Project, create or find the Material you want to use the Shader on. Blit() with a material using that Unlit Shader Graph. 15f1. HLSL 23. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Shader Graph は、スクリプタブルレンダーパイプライン (SRP)、具体的には HD レンダーパイプライン (HDRP) とユニバーサルレンダーパイプライン (URP) にのみ対応しています。この 2 種類の SRP は、バージョン 2018. 5f1 with HDRP 10. A. Description. Hello Guys, i read about Mask & Detailmaps to combine differend texture into this two. ColtPtrHun and WalterPalladino like this. Shadow and distance attenuation do not work in URP Unlit Graph. Enable "Support for VFX Graph" in the Shader Graph. Double-click the new asset to open the Shader Graph . So I lost interest and just wrote my shader from code. So I am interested if this is the problem with a shader or if shader graph is generally not supported in webgl1. I am trying to make a shader for trees/grass, for which I need both sides of the leaves (which are planes) to be rendered and lit. This makes rendering faster. What might be different is any world space stuff. C# 25. I am using shader graph in the Universal Render Pipeline ( Oct 4, 2021 · 💬 Learn what changed in Shader Graph 2021 in URP 10!🌍 Shader Graph Tutorial Playlist https://www. Feb 6, 2014 · As @BenCloward mentioned, post-processing is setup differently in URP and HDRP, but Shader Graph allows you to author custom post-processing effects for both. Jun 25, 2020 · 2. 简单介绍一下URP下shader graph的使用,以及从youtube上看到的3个简单shader graph效果示例感觉自己对shader的掌握还是太少了,远没有达到artist水平,要好好努力,欢迎交流学习, 视频播放量 7140、弹幕量 10、点赞 Jan 19, 2016 · I copied exactly all the values present URP and 2dRenderer settings, i copied the shader graph and i copied the sprites and the camera settings. Sample them for the most part as they do but instead of using the derivative functions for tiling you use 1/tiling + offset method for the UV sampling. #4. Skybox. Dec 10, 2020 · In this video, we'll show you a demo of the new Shader Graph updates in Unity 2020. SetGlobalFloat("Vector1_71B9E5F1", currentFloor); Nothing seems to happen though, so I'm guessing that would have to be done on the Dec 7, 2012 · Shader Graph? No. By the way, I have a Discord server for Apr 29, 2017 · Eventually landing on this thread. x are Preview versions, which do not receive bug fixes and feature maintenance. Oct 18, 2015 · Joined: Oct 18, 2015. Assign previous material. This updates the Material Inspector for any Materials that use your graph. To create a custom decal Shader Graph, select the Decal value in Material property of the shader target. Ajasmm02, Beauque, tiptoe and 1 other person like this. However, the shadowAttenuation of the light doesn't give me the correct value, it always returns 1. It might be possible to hack shader graph in some way, but Apr 14, 2014 · 15. . Click Shader, and select Universal Render Shader Graph 入門. The easiest method would be to just duplicate the object, make it use opaque and alpha clip, then set the shadow mode in its mesh renderer to "Shadow Only". It is a value between 0 and 1 where. Posts: 48. Transparent: Code (CSharp): transparentMat. Graphs are largely SRP neutral, but the master node is implemented by the used SRP. Hope this helps! lraul, Oct 16, 2021. Unity URP playground. In the Mar 19, 2021 · Just a little update on my latest tutorialsBasic URP Tessellation Setup: https://www. Select the Material. Property. 2, you can also use Shader Graph with the Built-In Render Pipeline. To do this right-click in the Project window and select Create > Shader Graph > URP > Fullscreen Shader Graph. Visual Effect Graph Assets are compatible with the 2D Renderer using Shader Graph in Unity 2022 LTS. Nov 23, 2023 · Material is pink (usual meaning: compilation or compatibility error) because 3D URP template uses Universal Render Pipeline while 3D Core template uses Built-in Render Pipeline (legacy rendering tech). 2, which makes it much easier to create graphs that work in both the Unive If you install a Scriptable Render Pipeline (SRP) such as the Universal Render Pipeline (URP) or the High Definition Render Pipeline (HDRP), Unity automatically installs Shader Graph in your project. Open the Shader Graph in the Shader Editor. EDIT 1: So, I am now using the URP. Install the Visual Effect Graph package. . Yet shader graph only supports a physically based lighting model, which is not really compatible with mobile or low end hardware. Add a URP Sample Buffer node. Find this & more VFX Shaders on the Unity Asset Store. This ensures that the calculations on your graph remain accurate to your expectations, since the World output might change. See how to convert a custom unlit Built-in shader to URP within an actual Unity Mar 17, 2013 · Posts: 91. *. May 28, 2018 · These video tutorials will take you through the same instructions as in the e-book, with a Unity project for you to follow, one step at a time. Feb 12, 2023 · In this video I show how to create a glow shader using shader graph and create emissive materials that affect baked lighting in Unity 3D. In new version, I guess 2021. Jan 10, 2022 · 1. This is the foundation for my shader tutorial playlist. 5f1 with URP 10. The Output Contexts in a VFX Graph define how the effect will be rendered. 3. In the Material drop-down, select Canvas. If you use a Position Node in World space on a graph authored in Shader Graph version 6. Create a material from this shader. After that I found that using the built-in render pipeline was the difference between 40% and 7% GPU utilization when converted to URP using a different sprite shadow shader. To your point @funkyCoty, improving pipeline agnostic content creation is a high priority for us, and Shader Graph is already a key in enabling cross-pipeline content be made. 1 以降の Unity で使用できます。 Jan 13, 2022 · I had decided to follow a tutorial by code monkey to try and figure out shader graphs but havent been able to make it past step one due to this. Just changing one line in the generated code didn't work. For a list of Shader Feb 1, 2013 · 845. #gamedev #unity #uni Jan 5, 2022 · 次に二つ目の特徴はShader Graphなどの新機能を使えることです。 例えば今まではシェーダーはコードを書いて作る必要がありましたが、URPを採用すればShader Graphという「ノードをつないで視覚的にシェーダーを作れる機能」を使うことができるようになります。 Hair Shader 2. Change the Base Color to anything. Right-click and select Create > Shader > Unlit Shader. Aug 26, 2010 · I'm working with custom lighting in ShaderGraph & currently to do that you use an Unlit URP Shader graph to avoid any sort of double contribution from lights. There are three types of Keyword: Boolean, Enum, and Built-in. 2 release will help you unlock greatly improved artist workflows and shader performance. If you want an alpha blended transparent shader that writes to the depth buffer, that also supports lighting, etc. The intended way to author shaders with URP is shader graph. #gamedev #unity #unity3d #shadergraph #unitytutorial #unitytutor Dec 7, 2012 · You can get a shader that does all of this by using the included Lit shader by setting Render Face -> Both and enabling Alpha Clipping (which another name for Alpha Test or Cutout). Enabling this option lets URP render meshes with the same geometry and Material in one batch, when possible. This will create a new unlit shader asset in your project. 1 [DOWNLOAD HERE], Photoshop action to pre-convert tangent space normal map to derivatives. Though you’ll have to translate the code into nodes yourself. Sep 22, 2021 · Steps you'll need to do to achieve this: Find all the relevant variables in the unity terrain shader, declare those as unexposed variables in your shader graph. Use Shader Graph with either of the Scriptable Render Pipelines (SRPs) available in Unity version 2018. The Unity Standard Shader and the Standard (Specular setup) Shaders both map to the Lit Shader in URP. Jan 6, 2022 · 今回はUnityのShader Graphの使い方を解説する記事です。 私はしばらく前までシェーダーについて 作り方がよく分からん 自作できれば表現の幅が広がりそうだけどなんか大変そうだ などと思っていました。 しかし最近URPのプロジェク Jul 24, 2015 · Qriva. 13f. Open Unity and create a new URP project. com/pos Oct 31, 2021 · Oct 31, 2021. Hello Unity community, simple question: it is possible to activate Pixel Depth Offset in a URP shader graph? (it'd be used for object interpenetration using parallax occlusion mapping) I assume that PDO is the type of advanced feature that is reserved for the HDRP, but I figured I'd ask anyways. ( Unity 2021. Basically I want to modify the "Simple Lit" shader inside of shader graph. When enabled, the shader affects the base color. Posts: 792. 17f1 btw. A Material which is assigned a Shader Graph with the Decal Material type has the following options in the Advanced Options section. You can use it on all platforms. Exposure Weight. To work with an Apr 29, 2021 · 1. com/posts/45320078URP Grass Shader : https://www. 2+ you can enable "Allow Material Override" to expose these options, including cull mode, but in old versions I think there is no easy way or not possible at all. EnableKeyword("_SURFACE_TYPE_TRANSPARENT"); transparentMat. The further out you zoom, the smaller the circle of the expected color. From the infamous 'ice level' in seemingly every platformer, to the more generic Winter setting of other gen Jul 11, 2020 · Unity’s HDRP comes with it’s own Parallax Occlusion Mapping node, but for some reason it’s not been merged into the main Shader Graph branch so it’s not available for URP. However, setting the master node to "Two Sided" does not light the back face. Getting started with Shader Graph. Aug 26, 2010 · So, after that, open your shader graphs which need to be updated, and inside the Graph inspector click on the add button, and an HDRP option will appear, this will make it compatible with the render pipeline you are using and add a custom setting per pipeline. Posts: 2,300. hlsl". Recommended for large enterprises working across multiple locations. I just discovered that in my case A LOT more shader flags have to be set and that only the transparent -> opaque conversion worked with the subset of flags shared earlier. In this cookbook, you can choose from 12 recipes for creating popular effects using URP. 6. Reconstructed Lit Shader. Access the ultimate guide to the toolsets and workflows that will empower you to achieve powerful visual game creation with Unity. The standard lit shader graphs generated by default lack all forms of texture inputs and the secondary detail map as well. Using the Lit Shader in the Editor. You need to create a Pipeline Asset for your project (In assets) [Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset (Forward Renderer)]. * Apart from HDRP since that’s a deferred renderer so it’s rendering to multiple targets by default for the PBR and Lit Master nodes, but you can’t control exactly what. A value of 0 means that exposure does not effect this part of the emission. I’ve never had a reason to try this myself but add Built-in RP to the compilation targets for this Shader Graph file: Potjie November 23, 2023 Jan 5, 2021 · Hi all, Could someone advise or point me to a tutorial that has a simple planar reflection setup using URP and shader graph. With the new Fragment outputs (which seem similar to filling out a SurfaceParams struct) it would be excellent if we could specify other pass outputs there that the SRP supports. Shader Graph Materials V1. pn ai bi hw tv qw es qg ul to